Undaunted: North Africa is a two-player-only deck-building war game from Osprey Games, listed at 30-45 minutes for ages 14 and up. It is a standalone sequel using the same system as Normandy, with a desert campaign and shorter scenarios.
We earn a commission when you buy through links on this page, at no extra cost to you. It does not change which games we recommend or what we say about them. How this site is funded.
Undaunted: North Africa is a standalone sequel, which means you do not need Normandy to play it and it does not expand Normandy if you own it. It is the same engine pointed at the Western Desert.
The interesting thing about it is the running time. Osprey lists 30-45 minutes against Normandy's 45-60, and that fifteen-minute gap changes which evenings the box comes out on.
01
The same core, tightened
The system is unchanged in its essentials: your deck is your squad, cards are individual soldiers, and casualties permanently remove cards for the rest of the scenario. If you have played Normandy you will be playing this within a couple of minutes.
What differs is scale and pace. Osprey lists 100+ cards and 22 large map tiles against Normandy's 108 cards and 18 tiles, and the scenarios resolve faster. The desert setting also opens the maps up -- there is less cover to hide behind, which pushes both sides toward committing sooner.
02
Why the shorter clock matters more than it sounds
A game that runs 30-45 minutes fits into a weeknight after dinner. A game that runs 45-60 needs the evening cleared for it. For a two-person household that difference decides how often a box actually gets played, and it is the single strongest argument for buying this one first.
It also lowers the cost of a bad scenario. When casualties are permanent, a run of poor draws can decide the outcome early, and losing thirty minutes to that is easier to take than losing an hour.
03
What the open desert actually changes
Terrain is the part of this that reads as pure theme and is not. Normandy's hedgerows and villages give you cover to advance behind, so a cautious player can work forward a tile at a time and stay hard to hit.
The desert takes that away. Osprey lists 22 large map tiles against Normandy's 18, and the maps they build are wider and emptier. With less cover to move behind, sitting still stops being safe -- you are visible either way, so the advantage shifts to whoever commits first and forces the other side to react.
The practical effect is that scenarios resolve faster and more decisively, which is most of why the stated time comes down. It also means the game punishes hesitation more than Normandy does. If you found Normandy slightly grindy, this is the fix; if you liked the careful positioning, this is the trade you are making.
Both games use the same fog-of-war substitution: nothing is hidden on the map, and the uncertainty comes from which of your units are in hand this turn. The desert simply gives you fewer places to hide while you wait for the right card.
04
Which one to buy
If you are buying exactly one Undaunted game, buy this one. It is shorter, it teaches the same system, and it is standalone.
Buy Normandy first only if the European theater is what appeals to you, or if you specifically want the longer scenarios. Osprey positions the two boxes as equivalent rather than one being the premium option, so this is mostly a preference decision -- but the retail prices drift apart, so compare the live figures on both buy buttons before deciding.
Owning both gives you two campaigns rather than two games. That is worth doing if the system clicks, and worth knowing before you buy the second box expecting something new.
05
Who should skip it
Skip it if you already own Normandy and expected a meaningfully different game. The core system is identical, and reviewers who describe it as more of the same are being accurate rather than unkind.
Skip it for the same reasons as Normandy if those apply: permanent casualties are the mechanism and cannot be dialed back, and the historical subject matter is treated seriously rather than abstractly.
Skip both if you want something that plays in under twenty minutes. Even the shorter one is a main-event game.
06
What we did instead of playing it
We have not played this. What we did: took the player count, ages, playing time, contents, designers and publisher from Osprey Games' own product page, and confirmed the stock status on that page before featuring it. It was listed as in stock when this was written.
What we would buy
Picks drawn from the games covered on this site, chosen against the criteria above.
We earn a commission when you buy through links on this page, at no extra cost to you. It does not change which games we recommend or what we say about them. How this site is funded.
The same engine as Normandy, fifteen minutes shorter, and the better buy if you only want one of the two.
A two-player-only deck-building war game and standalone sequel to Undaunted: Normandy. Desert warfare across a campaign, with 100+ cards, 22 large map tiles, 4 dice and tokens. Shorter scenarios than Normandy at 30-45 minutes.
Players
2
Playing time
30-45 minutes
Age
14+
Designer
David Thompson and Trevor Benjamin
Publisher
Osprey Games
Who should skip it
Skip it if you already own Normandy and expected something new. The core system is identical -- this is a different theater, not a different game.
The best two-player war game in print, and the only one on this list that teaches deck-building and squad tactics at the same time.
A two-player-only deck-building war game. Each side commands American or German forces across a campaign of World War II scenarios, with 108 cards, 18 large map tiles, dice and tokens. Your deck is your squad, and losses thin it permanently.
Players
2
Playing time
45-60 minutes
Age
14+
Designer
David Thompson and Trevor Benjamin
Publisher
Osprey Games
Published
2019
Who should skip it
Skip it if losing a unit permanently for the rest of a scenario will frustrate you. Casualties remove cards from your deck, so a bad turn keeps costing you.
Asymmetric, historical, and finished inside an hour -- the shortest route into serious card-driven games for two.
A two-player-only asymmetric card-driven game. One side is the Nixon administration, the other the Washington Post, and every card is both an action for you and a resource for the opponent.
Players
2
Playing time
30-60 minutes
Age
12+
Designer
Matthias Cramer
Publisher
Capstone Games
Published
2019
Who should skip it
Skip it if you both want the same experience. The two sides play very differently and one of you will prefer a side.
Yes. It is a standalone sequel using the same system as Undaunted: Normandy. You do not need Normandy to play it, and it does not expand Normandy if you own it.
+−How long does Undaunted: North Africa take?
Osprey Games states 30-45 minutes per scenario for ages 14 and up, which is roughly fifteen minutes shorter than Normandy.
+−Which Undaunted game should I buy first?
North Africa if you are buying only one, because the shorter scenarios fit weeknights better. Normandy if the European theater is what draws you, or if you want the longer sessions.
+−Is it a two-player-only game?
Yes. Osprey Games lists 2 players with no rules for additional players.