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Table for Duo

Travel and Small-Table Games for Two

Published box dimensions in millimeters, not the word compact.

By Scooter M. - - How we pick

A compact travel board game open on a small table beside a packed bag

The best travel board games for two are Hive Pocket, Love Letter, Jaipur, Lost Cities, The Fox in the Forest and Onitama. Hive Pocket is the smallest with a published box of 140mm x 140mm x 50mm, against 210mm x 210mm x 50mm for standard Hive.

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Nearly every travel game list describes boxes as compact, portable or pocket-sized and gives you not one number. That is useless. A tray table is roughly 250mm deep and a jacket pocket is about 180mm across, so whether a game fits is a measurement question with a yes or no answer.

So this page leads with dimensions, and where a publisher states them we print them exactly as published. Where a publisher does not state them, we say so rather than estimating -- an invented box size is worse than no box size, because you would act on it.

The second thing that decides a travel game, and which nobody measures either, is table footprint in play. A game can have a small box and need a large surface, or vice versa. A deck of cards fits any pocket and still needs somewhere to lay out four expedition columns.

Quick picks

#GamePlayersTimePrice
1

Hive Pocket

The same game as Hive in a box barely wider than a postcard, and it ships with two extra pieces.

Built for two2 players20 minutes
2

Love Letter

The smallest game we recommend, and at two it becomes a tight deduction duel rather than a party filler.

Plays at two2 to 6 (Second Edition) players20 minutes
3

Jaipur

The best first two-player card game there is: five minutes to teach, and it keeps giving for years.

Built for two2 players30 minutes
4

Lost Cities

Old enough to vote and still the cleanest press-your-luck card game for two.

Built for two2 players30 minutes
5

The Fox in the Forest

A trick-taking game for two that actually works, which almost no trick-taker manages.

Built for two2 players30 minutes
6

Onitama

Perfect information, sixteen move cards, and a rules explanation that takes under two minutes.

Built for two2 players15 minutes

Player counts and playing times come from each publisher, cited on that game's review page. Tap a row to jump to the full write-up.

Published box dimensions, exactly as the publisher states them

Only Gen42 publishes dimensions for the games on this list, and they publish them for both editions, which makes the comparison unusually clean.

  • Hive Pocket -- 140mm x 140mm x 50mm, 28 parts in total, including a soft travel bag. Gen42 Games.
  • Hive (standard) -- 210mm x 210mm x 50mm, 24 parts in total, including a travel bag. Gen42 Games.
  • Jaipur, Lost Cities, The Fox in the Forest, Love Letter, Onitama -- their publishers do not state box dimensions on the pages we could reach, so we are not printing a number for them. They are all card-led games in small-to-medium boxes; we will publish exact figures when we have a published source for them.

Three sizes of travel, and they need different games

Packing a game for a trip is not one problem. It is three, and they have different answers.

  • Pocket or jacket -- you need something under roughly 180mm and genuinely flat. Love Letter is the clear answer here; it is a small deck and a handful of tokens. Hive Pocket's soft bag lets you leave the box behind entirely, which is the trick most people miss.
  • Tray table or train seat -- your constraint is playing surface, not box size. Roughly 250mm deep and it moves. Card games with a compact shared area win: Jaipur and The Fox in the Forest both work. Anything needing a spread-out layout does not.
  • Suitcase, cabin or tent -- box size stops mattering and durability starts. Hive's tiles are the standout because there is nothing to bend, crease or blow away, and it needs no table at all -- the tiles build their own board on any flat surface.

The wind-and-lap test

Two failure modes that only show up away from a table, and neither appears on any box.

Cards outdoors are a problem. A breeze ends a game of Lost Cities and there is no fix beyond weighting everything down. Tile and token games -- Hive above all -- are immune, which is why Hive is the genuine camping and beach answer despite not being the smallest box.

The other is whether a game can be played on a lap or a bed, with no rigid surface. Games with a personal board or a fixed grid cannot: Onitama needs its mat flat, Patchwork needs two boards. Hand-management card games mostly can, as long as the shared area is small. Test this before a long trip rather than discovering it on day one.

Why we will not estimate a box we cannot cite

It would be easy to fill the list above with plausible-looking millimeter figures for every game, and the page would look more complete. We are not going to, because the entire value of a measured travel list is that the measurements are real.

If you need a dimension we have not published, the reliable route is the publisher's own product page or the retail listing for the exact edition you are buying -- editions differ, and a 2019 reprint is not always the same box as the 2009 original. When we can cite a figure, it will appear here with its source attached, same as everything else on this site.

The picks in full

#1

Hive Pocket

Built for two2 players · 20 minutes · ages 9 and up

The same game as Hive in a box barely wider than a postcard, and it ships with two extra pieces.

The travel edition of Hive. 26 tactile pieces in a 140mm box with a soft travel bag, including two pieces the standard set sells separately.

Players
2
Playing time
20 minutes
Age
9 and up
Publisher
Gen42 Games
Box size
140mm x 140mm x 50mm

Who should skip it

Skip it if you play at a real table every time. The full-size tiles feel better in the hand and cost about the same.

Specs from Hive Pocket - Gen42 Games (publisher).

#2

Love Letter

Plays at two2 to 6 (Second Edition) players · 20 minutes

The smallest game we recommend, and at two it becomes a tight deduction duel rather than a party filler.

A supports-more microgame that sharpens at two. You hold one card, draw a second, and play one -- deducing what the other person is holding from what they discard.

Players
2 to 6 (Second Edition)
Playing time
20 minutes
Designer
Seiji Kanai
Publisher
Alderac Entertainment Group, then Z-Man Games
Published
2012

Who should skip it

Skip it if you want a main event. This is a five-minute game you play four times, not an evening.

Specs from Love Letter (card game) - Wikipedia infobox.

#3

Jaipur

Built for two2 players · 30 minutes · ages 12 and up

The best first two-player card game there is: five minutes to teach, and it keeps giving for years.

A two-player-only trading card game. You collect and sell goods in sets, racing the other trader for bonus tokens that shrink as they are taken. Best of three rounds decides it.

Players
2
Playing time
30 minutes
Age
12 and up
Designer
Sebastien Pauchon
Publisher
Asmodee / GameWorks
Published
2009

Who should skip it

Skip it if you want a board on the table. This is cards and tokens, and it looks slight next to a game with a map.

Specs from Jaipur (card game) - Wikipedia infobox.

#4

Lost Cities

Built for two2 players · 30 minutes · ages 10 and up

Old enough to vote and still the cleanest press-your-luck card game for two.

A two-player-only card game about mounting expeditions. Every card you play must be higher than the last on that color, so committing early is how you score and also how you go negative.

Players
2
Playing time
30 minutes
Age
10 and up
Designer
Reiner Knizia
Publisher
Kosmos / Rio Grande Games
Published
1999

Who should skip it

Skip it if a run of bad draws will sour the evening. The cards decide more here than in anything else we recommend.

Specs from Lost Cities - Wikipedia infobox.

#5

The Fox in the Forest

Built for two2 players · 30 minutes · ages 10+

A trick-taking game for two that actually works, which almost no trick-taker manages.

A two-player-only trick-taking card game. Winning too many tricks makes you greedy and scores nothing, so the game is about landing in a narrow band -- and odd-numbered cards each break a rule.

Players
2
Playing time
30 minutes
Age
10+
Designer
Joshua Buergel
Publisher
Foxtrot Games / Renegade Game Studios
Published
2017

Who should skip it

Skip it if neither of you has played a trick-taking game before. The scoring rewards losing on purpose, and that lands badly cold.

Specs from The Fox in the Forest - Wikipedia infobox.

#6

Onitama

Built for two2 players · 15 minutes · ages 14+

Perfect information, sixteen move cards, and a rules explanation that takes under two minutes.

A two-player-only abstract on a 5x5 grid. Five move cards are in play at once and they physically pass between the two of you, so arming yourself always arms the opponent.

Players
2
Playing time
15 minutes
Age
14+
Publisher
Arcane Wonders

Who should skip it

Skip it if you dislike losing to a mistake you can see clearly in hindsight. Nothing is hidden, so every loss is yours.

Specs from Onitama - Arcane Wonders (publisher).

Common questions

+What is the smallest good board game for two players?

Hive Pocket, at a published 140mm x 140mm x 50mm with 28 parts including a soft travel bag. Standard Hive is 210mm x 210mm x 50mm, so the pocket edition is a genuine size reduction rather than a marketing label.

+What two-player game is best for a plane tray table?

A card game with a compact shared area, such as Jaipur or The Fox in the Forest. Tray tables are around 250mm deep and they move, so the constraint is playing surface rather than box size.

+What is the best two-player game for camping or the beach?

Hive. Its tiles cannot blow away, bend or crease, and the game needs no board at all because the pieces build their own playing surface on any flat ground. Cards are the wrong format outdoors.

+Is Hive Pocket the same game as Hive?

Yes, at a smaller size. Gen42 lists Hive Pocket with 28 parts against 24 for the standard set, so the pocket edition includes pieces the standard box does not.

+Why do you not list box sizes for every game?

Because most publishers do not state them, and we do not print numbers we cannot cite. An invented box dimension is worse than none, since you would pack on the strength of it.

Sources

We have not played these games. What we did instead is set out on how we pick.