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Table for Duo

Games like Codenames: Duet

The next co-op depends on whether you liked the talking or the losing together.

By Scooter M. - - How we pick

Two people leaning over a cooperative board game together

If you liked Codenames: Duet because you were solving it together, buy Sky Team -- a two-player-only cooperative game at 15 minutes. If you want a bigger cooperative evening, buy Forbidden Desert. If you want a story that continues across evenings, buy Gloomhaven: Jaws of the Lion.

We earn a commission when you buy through links on this page, at no extra cost to you. It does not change which games we recommend or what we say about them. How this site is funded.

Codenames: Duet is the game that converts people to co-ops, which is exactly why the follow-up question is hard. Duet is doing several unusual things at once -- it is cooperative, it is about language, it takes fifteen minutes, and the best part of it is the conversation. No other game on this site does all four.

That is worth saying plainly before any recommendation: we do not cover a second word-association game, so if what you loved was specifically the wordplay, none of these is a direct substitute and you should know that before spending. What follows are three honest answers to the other things Duet gave you.

Work out which part you are trying to replace

  • The two of you solving one problem together, with no winner between you -- that is the cooperative structure itself. Sky Team, Forbidden Desert and Jaws of the Lion all have it.
  • The fifteen-minute length: sit down, play, done. Sky Team is the only pick here that matches it.
  • The talking, the negotiating, the arguing about whether a clue was fair. Sky Team deliberately removes this. Forbidden Desert leans into it.
  • The feeling of a shared puzzle with hidden information on both sides. Sky Team is the closest structural match on this site.
  • The word game itself. We have no second one, and we would rather say so than point you at something unrelated.

The closest structural match: Sky Team

Le Scorpion Masque publishes Sky Team for exactly 2 players at 15 minutes, ages 12 and up. Like Duet it is a cooperative game built around two people holding different information, and like Duet it finishes inside a short evening.

One of you is the pilot and one the co-pilot, and you land an aircraft by placing dice onto a shared cockpit board. The constraint is the whole design: you may not discuss which dice you are holding. Where Duet gives you one word and a number to communicate with, Sky Team gives you almost nothing, and the tension comes from placing a die and watching the other person work out what you must have been holding.

The honest downside is the mirror image of Duet's appeal. If what you enjoyed was talking freely -- the digressions, the post-mortems on a bad clue -- Sky Team takes that away on purpose, and some pairs find the silence frustrating rather than thrilling. It is also a genuine two-player-only design, so it will not scale up for a third person the way Duet can.

If you want a bigger evening: Forbidden Desert

Gamewright publishes Forbidden Desert for 2-5 players at 45 minutes, ages 10 and up, so it is a supports-more game that plays at two rather than a two-player-only design. It is the pick when Duet's fifteen minutes started to feel slight and you want a cooperative game with a board and components.

The hook is that the board does not stay still: the storm physically moves tiles, so the map you planned around is gone by your next turn. That produces exactly the kind of joint problem-solving Duet is good at, except the shared information is a shifting layout instead of a grid of words, and you are free to talk about all of it.

Two honest cautions. The stated reason to skip it is that it is not a short game -- because you cannot plan more than a turn ahead, the running time stretches. And because it supports up to five, some of its design budget went somewhere other than your table, which is the trade the Built for two label on this site exists to flag.

If you want it to continue: Gloomhaven: Jaws of the Lion

Cephalofair Games publishes Jaws of the Lion for 1-4 players at 1-2 hours, ages 14 and up. It is the answer to a different follow-up question: not "what else can we play tonight" but "what can we play every Tuesday for two months".

It is a standalone Gloomhaven entry with a 25-scenario story and a tutorial built into the opening scenarios, so the rules arrive a few at a time rather than in one lump. Widely played at two, and the cooperative problem-solving that Duet started you on is here at a much larger scale.

This is the highest-risk recommendation on the page and we will not soften it. Skip it if you cannot leave a game set up or commit to a run of evenings -- a campaign abandoned at scenario four is money spent on a shelf. It is also the heaviest thing we cover and the furthest from Duet's fifteen-minute, teach-in-a-sentence appeal.

One thing to check before you buy any of them

Codenames: Duet is listed by Czech Games Edition as 2+ players, not exactly 2. If part of why you are shopping is that you want a game designed around a pair specifically rather than one that accommodates a pair, that changes which of these to buy: Sky Team is the only pick here published for exactly two.

It also matters for a household that sometimes has a guest. Duet stretches to a third person; Sky Team does not. Forbidden Desert and Jaws of the Lion both support more players, so they survive a visitor without a house rule.

What we did instead of playing these

We have not played these games. What we did: took every player count, playing time and age rating from each publisher's own product page, confirmed each game is currently in print, and worked from the published structure of how each one is played. Where a game supports more than two, we say so rather than quietly calling it a two-player game. No price appears in this prose.

What we would buy

Picks drawn from the games covered on this site, chosen against the criteria above.

We earn a commission when you buy through links on this page, at no extra cost to you. It does not change which games we recommend or what we say about them. How this site is funded.

Sky Team

Built for two2 players · 15 minutes · ages 12+

A fifteen-minute co-op you play in near silence, and the tension is extraordinary.

A two-player-only cooperative game. One of you is pilot, one is co-pilot, and you land an aircraft by placing dice on a shared cockpit board -- without discussing which dice you hold.

Players
2
Playing time
15 minutes
Age
12+
Designer
Luc Remond
Publisher
Le Scorpion Masque
Published
2023

Who should skip it

Skip it if you want to talk freely. The no-talking restriction is the whole game, and some pairs find that frustrating rather than thrilling.

Specs from Sky Team (board game) - Wikipedia infobox, Sky Team - Le Scorpion Masque (publisher).

Forbidden Desert

Forbidden Desert

Plays at two2-5 players · 45 minutes · ages 10+

The sequel that fixes what people find flat about Forbidden Island, at the cost of fifteen more minutes.

A supports-more cooperative game that plays at two. The board physically shifts as the storm moves tiles, so the map you planned around is gone by your next turn.

Players
2-5
Playing time
45 minutes
Age
10+
Designer
Matt Leacock
Publisher
Gamewright

Who should skip it

Skip it if you want a short game. The shifting board means you cannot plan more than a turn ahead, and that stretches the running time.

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Specs from Forbidden Desert - Gamewright (publisher).

Gloomhaven: Jaws of the Lion

Gloomhaven: Jaws of the Lion

Plays at two1-4 players · 1-2 hours · ages 14 and up

The campaign game two people can actually finish, because it teaches itself across the first five scenarios.

A supports-more cooperative campaign widely played at two. A standalone Gloomhaven entry with a 25-scenario story and a tutorial built into the opening scenarios.

Players
1-4
Playing time
1-2 hours
Age
14 and up
Designer
Isaac Childres
Publisher
Cephalofair Games
Published
2020

Who should skip it

Skip it if you cannot leave a game set up or commit to a run of evenings. A campaign abandoned at scenario four is money spent on a shelf.

Specs from Gloomhaven: Jaws of the Lion - Cephalofair Games (publisher: players, playtime, age, 25-scenario campaign, standalone, five-scenario tutorial), Gloomhaven - Wikipedia (designer, publisher).

Common questions

+What is the closest game to Codenames: Duet?

Sky Team, structurally. Both are cooperative games for two built on each player holding information the other cannot see. The difference is that Duet communicates through clues and Sky Team forbids you from discussing your dice at all.

+Is there another two-player word game like Codenames: Duet?

Not on this site. We cover board games designed for exactly two players and we do not currently cover a second word-association game, so if the wordplay specifically is what you want, none of our picks is a direct substitute.

+We liked Duet but want something longer. What should we buy?

Forbidden Desert, at a published 45 minutes for 2-5 players. It keeps the joint problem-solving and gives you a board and a shifting map to work on. Expect it to run longer than the box says, because you cannot plan far ahead.

+Is Gloomhaven: Jaws of the Lion good for two players?

It is widely played at two and its 25-scenario campaign works well for a pair, but Cephalofair lists it at 1-4 players, so it is a supports-more game rather than a two-player-only design. Only buy it if you can commit to a run of evenings.

Sources

We have not played these games. What we did instead is set out on how we pick.