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Table for Duo

Is Gloomhaven: Jaws of the Lion worth it?

Only if you can answer one question honestly: will you still be playing this in six weeks?

By Scooter M. - - How we pick

A campaign board game set up mid-session on a table

Jaws of the Lion is worth it for a pair who will commit to a run of evenings: Cephalofair publishes it for 1-4 players at 1-2 hours, ages 14 and up, with a standalone 25-scenario campaign and a five-scenario tutorial. It is not worth it if you cannot store it set up or finish long projects.

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This is the most expensive recommendation on this site and the one most likely to go wrong, so it deserves a blunter page than most. Jaws of the Lion is an excellent game. It is also the single most common unfinished project in the hobby, and the reason is never the design -- it is that a campaign asks for something a board game normally does not, which is a run of evenings booked in advance.

So the review below spends less time on whether the game is good, which it is, and more on the four questions people actually search before buying it: is it cooperative, is it a legacy game that gets used up, is it an expansion, and is it any good at two.

What you are actually buying

Cephalofair Games publishes it for 1 to 4 players, at a stated playtime of 1-2 hours, ages 14 and up, designed by Isaac Childres and released in 2020. The publisher describes it as "a fully stand alone cooperative campaign game of tactical combat" set in the same world as Gloomhaven.

The campaign is a "25 scenario branching campaign", and the thing that makes it the entry point rather than the original Gloomhaven is the teaching: the publisher ships "a full five-scenario tutorial that will teach you the rules of the game step-by-step, starting gradually and building up to learning the full Gloomhaven system".

That tutorial is the whole argument for this box over its predecessor. You do not read the rules; you play into them over five sessions. For two people teaching themselves with nobody to demonstrate, that difference is worth more than any component quality.

The four questions people ask before buying

  • Is it cooperative? Yes -- the publisher's own words are "a fully stand alone cooperative campaign game". You play against the scenario, not each other.
  • Is it a legacy game? Cephalofair does not call it one, and it is not one in the destructive sense: nothing is torn up or permanently stickered shut. It is a campaign -- the story advances and your characters progress, but the box is not consumed.
  • Is it an expansion? No. The publisher states it is fully standalone. You do not need Gloomhaven, and it is the recommended starting point rather than a follow-on.
  • Is it good for two? Yes, and it is one of the few campaigns where two is a comfortable count rather than a compromise -- but note the stated range is 1-4, so this is a Plays at two game on this site's labeling rather than a two-player-only design.

The one question that actually decides it

Will the two of you still be playing this in six weeks? Everything else about the purchase is secondary, and the honest answer is knowable in advance.

At a stated 1-2 hours per scenario and 25 scenarios, this is somewhere between twenty-five and fifty hours of game. That is not a board game purchase in the ordinary sense; it is closer to committing to a television series you have to schedule. If your evenings are reliable and you both want a project, it is outstanding value for the money. If your evenings are unpredictable, a campaign abandoned at scenario four is money spent on a shelf, and that is the stated reason we tell people to skip it.

There is a practical version of the same question: where does it live between sessions? You can pack it away each time, but doing so adds setup and teardown to every evening, and that friction is what kills campaigns more often than boredom does. A pair with a spare table has a much better completion rate than a pair with a kitchen table that needs clearing for dinner.

Who this is genuinely for

  • Pairs who have finished a long-form thing together before -- a TV series, a video game campaign, a jigsaw the size of a door. That history is the best predictor there is.
  • Households with somewhere to leave a game set up, or the patience to box and rebuild it each session.
  • Anyone who wants tactical combat with real decisions, taught gradually rather than dropped on them in a rulebook.
  • Two people who like being on the same side. The alpha-player problem exists here as in any co-op, but the card-driven turns give each player their own hand to manage.

Who should skip it

Skip it if you cannot leave a game set up or commit to a run of evenings. We print this on every page that features it and it is not a formality -- it is the single most common reason this box stops being played.

Skip it if you want a game you can start on a whim. At a stated 1-2 hours a scenario it does not fit the gap between dinner and bed, and a campaign you only touch once a month loses its thread. Sky Team or Codenames: Duet are the co-ops for that kind of evening.

And skip it if you want a two-player-only design. Cephalofair lists 1-4 players, so some of the design budget went to tables you do not have. It is very good at two; it was not built only for two, and if that distinction is why you are shopping here, it matters.

What it is worth against the alternatives

Against Forbidden Desert, the honest framing is that they are different purchases rather than competitors. Forbidden Desert is a 45-minute cooperative game you can finish tonight; this is a project. If you are not sure you want a campaign, buying the cheaper, shorter co-op first is the low-risk way to find out whether cooperative games work for the two of you at all.

Against Undaunted: Normandy, the comparison is closer: both are campaign-shaped and both reward a run of evenings. Undaunted is competitive rather than cooperative and its scenarios are shorter at a published 45-60 minutes. If the two of you would rather play against each other than against a book, that is the buy.

Against the original Gloomhaven, this is the one to start with, and the publisher's own positioning agrees -- the five-scenario tutorial exists precisely so you do not have to learn the system from a rulebook.

What we did instead of playing it

We have not played this. What we did: took the player count, playtime, age, the standalone status, the 25-scenario branching campaign and the five-scenario tutorial from Cephalofair Games' own product page, and the designer and release year from the game's reference entry. Worth noting: this site previously listed its playtime as 30-120 minutes, taken from a retail listing; the publisher states 1-2 hours, and we have corrected that everywhere it appeared. No price appears in this prose.

What we would buy

Picks drawn from the games covered on this site, chosen against the criteria above.

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Gloomhaven: Jaws of the Lion

Gloomhaven: Jaws of the Lion

Plays at two1-4 players · 1-2 hours · ages 14 and up

The campaign game two people can actually finish, because it teaches itself across the first five scenarios.

A supports-more cooperative campaign widely played at two. A standalone Gloomhaven entry with a 25-scenario story and a tutorial built into the opening scenarios.

Players
1-4
Playing time
1-2 hours
Age
14 and up
Designer
Isaac Childres
Publisher
Cephalofair Games
Published
2020

Who should skip it

Skip it if you cannot leave a game set up or commit to a run of evenings. A campaign abandoned at scenario four is money spent on a shelf.

Specs from Gloomhaven: Jaws of the Lion - Cephalofair Games (publisher: players, playtime, age, 25-scenario campaign, standalone, five-scenario tutorial), Gloomhaven - Wikipedia (designer, publisher).

Forbidden Desert

Forbidden Desert

Plays at two2-5 players · 45 minutes · ages 10+

The sequel that fixes what people find flat about Forbidden Island, at the cost of fifteen more minutes.

A supports-more cooperative game that plays at two. The board physically shifts as the storm moves tiles, so the map you planned around is gone by your next turn.

Players
2-5
Playing time
45 minutes
Age
10+
Designer
Matt Leacock
Publisher
Gamewright

Who should skip it

Skip it if you want a short game. The shifting board means you cannot plan more than a turn ahead, and that stretches the running time.

$22.94 - View on Amazon

$26.99 15% off

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Specs from Forbidden Desert - Gamewright (publisher).

Undaunted: Normandy

Undaunted: Normandy

Built for two2 players · 45-60 minutes · ages 14+

The best two-player war game in print, and the only one on this list that teaches deck-building and squad tactics at the same time.

A two-player-only deck-building war game. Each side commands American or German forces across a campaign of World War II scenarios, with 108 cards, 18 large map tiles, dice and tokens. Your deck is your squad, and losses thin it permanently.

Players
2
Playing time
45-60 minutes
Age
14+
Designer
David Thompson and Trevor Benjamin
Publisher
Osprey Games
Published
2019

Who should skip it

Skip it if losing a unit permanently for the rest of a scenario will frustrate you. Casualties remove cards from your deck, so a bad turn keeps costing you.

$37.30 - View on Amazon

$42.30 12% off

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Read the full review

Specs from Undaunted: Normandy - Osprey Games (publisher).

Common questions

+Is Gloomhaven: Jaws of the Lion worth it for 2 players?

Yes, if you can commit to a run of evenings. Cephalofair publishes it for 1-4 players at 1-2 hours per scenario with a 25-scenario campaign, and two is a comfortable count. It is not worth it if you cannot store it between sessions.

+Is Jaws of the Lion an expansion?

No. Cephalofair describes it as fully standalone. You do not need the original Gloomhaven, and this is the recommended place to start because of its five-scenario tutorial.

+Is Jaws of the Lion a legacy game?

The publisher does not call it one, and nothing is destroyed or permanently sealed. It is a campaign: the story branches and characters progress, but the box is not used up and can be replayed.

+Is Jaws of the Lion cooperative?

Yes. Cephalofair's own description is "a fully stand alone cooperative campaign game of tactical combat". You are playing against the scenario together, not against each other.

+How long does Jaws of the Lion take?

Cephalofair states 1-2 hours per scenario across a 25-scenario campaign, so the full box is a multi-week project rather than a single evening.

+Should I buy Jaws of the Lion or the original Gloomhaven?

Jaws of the Lion, for a pair teaching themselves. It is standalone and its five-scenario tutorial teaches the system by playing rather than by rulebook, which is the difference between finishing a campaign and abandoning it.

Sources

We have not played these games. What we did instead is set out on how we pick.