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Table for Duo

Forbidden Island

The gentlest introduction to cooperative games, and priced like one.

By Scooter M. - - How we pick

A cooperative adventure board game laid out for two players

Forbidden Island is a cooperative game from Gamewright listed at 2-4 players, 30 minutes, ages 10 and up. You collect four treasures from a sinking island of 24 tiles and escape before the water rises past the exit. It is the cheapest way to test whether co-ops suit a pair.

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Forbidden Island is the game we point people at when they have never played a cooperative board game and are not sure they will like the idea. It is short, it is inexpensive, and it teaches the whole vocabulary of the genre in half an hour.

It is also, deliberately, not very hard. That is the trade being made, and whether it is the right trade depends entirely on whether you have played a co-op before.

What it teaches you about the genre

Every modern cooperative game runs on the same three ideas, and Forbidden Island introduces all of them cleanly: asymmetric roles with different special abilities, a shared pool of actions each turn, and a threat track that gets worse on a fixed schedule whatever you do.

The water level is the clock. It rises as you draw flood cards, tiles go from dry to flooded to gone, and the exit tile sinking ends the game. Because the clock is fixed rather than scaled per player, two people face the same pressure as four with half the actions -- which is why this plays tighter at two than its reputation suggests.

Learn those three ideas here and every other co-op on this site becomes legible. That is most of what you are paying for.

Plays at two, and what that costs you

Gamewright lists 2-4 players, so this is a Plays at two game rather than a two-player-only design. At two you take two roles between you, which means you can actually plan around the ability combinations instead of negotiating with three other people.

The honest cost is that information is fully open. There is no hidden hand, no communication restriction, and nothing structural stopping the more confident player from quietly directing both sides. If that is the specific problem you are trying to solve, this is not the game that solves it -- Sky Team is.

Who should skip it

Skip it if you have already played a modern cooperative game. It is deliberately gentle and a pair who know the genre will beat it inside a handful of attempts, at which point it stops having anything to say.

Skip it if you want a game built for exactly two. It supports four, and some of the design serves counts you will never use.

Skip it too if losing together is not appealing. Co-ops are meant to be lost more often than won, and this one is at the forgiving end without being a pushover.

What we would buy

Picks drawn from the games covered on this site, chosen against the criteria above.

We earn a commission when you buy through links on this page, at no extra cost to you. It does not change which games we recommend or what we say about them. How this site is funded.

Forbidden Island

Plays at two2-4 players · 30 minutes · ages 10+

The cheapest way to find out whether co-op games work for the two of you.

A supports-more cooperative game that plays at two. You collect four treasures from a sinking island of 24 tiles and escape before the water level rises past the exit.

Players
2-4
Playing time
30 minutes
Age
10+
Designer
Matt Leacock
Publisher
Gamewright

Who should skip it

Skip it if you have already played a modern co-op. It is deliberately gentle and you will solve it inside a handful of games.

Specs from Forbidden Island - Gamewright (publisher).

Forbidden Desert

Plays at two2-5 players · 45 minutes · ages 10+

The sequel that fixes what people find flat about Forbidden Island, at the cost of fifteen more minutes.

A supports-more cooperative game that plays at two. The board physically shifts as the storm moves tiles, so the map you planned around is gone by your next turn.

Players
2-5
Playing time
45 minutes
Age
10+
Designer
Matt Leacock
Publisher
Gamewright

Who should skip it

Skip it if you want a short game. The shifting board means you cannot plan more than a turn ahead, and that stretches the running time.

Specs from Forbidden Desert - Gamewright (publisher).

Sky Team

Built for two2 players · 15 minutes · ages 12+

A fifteen-minute co-op you play in near silence, and the tension is extraordinary.

A two-player-only cooperative game. One of you is pilot, one is co-pilot, and you land an aircraft by placing dice on a shared cockpit board -- without discussing which dice you hold.

Players
2
Playing time
15 minutes
Age
12+
Designer
Luc Remond
Publisher
Le Scorpion Masque
Published
2023

Who should skip it

Skip it if you want to talk freely. The no-talking restriction is the whole game, and some pairs find that frustrating rather than thrilling.

Specs from Sky Team (board game) - Wikipedia infobox, Sky Team - Le Scorpion Masque (publisher).

Common questions

+Is Forbidden Island a two-player game?

It plays at two but is not two-player only. Gamewright lists 2-4 players, 30 minutes, ages 10 and up, so we label it Plays at two.

+Is Forbidden Island too easy?

For anyone who has played a modern co-op, yes -- that is the deliberate trade for how well it teaches the genre. It ships with difficulty settings via the starting water level, which is the first dial to turn.

+Should I buy Forbidden Island or Forbidden Desert?

Island if it is your first cooperative game or your evenings are 30 minutes. Desert if you have beaten a co-op before and want a board that fights back, at 45 minutes.

+What comes in the box?

Gamewright lists 58 playing cards, 24 island tiles, 6 pawns, 4 treasure figurines, a water meter and a water level marker.

Sources

We have not played these games. What we did instead is set out on how we pick.