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Table for Duo

Forbidden Island vs Forbidden Desert

Same designer, same idea, fifteen more minutes and a much meaner board.

By Scooter M. - - How we pick

Two cooperative adventure board games compared side by side

Buy Forbidden Island if this is your first cooperative game or you want 30 minutes; Gamewright lists it at 2-4 players. Buy Forbidden Desert if you have played co-ops before and want more bite; it is 2-5 players at 45 minutes.

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Both are Matt Leacock designs published by Gamewright, both start at two players, and Desert is usually described as the sequel. That framing is slightly misleading -- they are not a progression so much as two difficulty settings of the same idea, and buying the wrong one first is a real risk.

Quick picks

#GamePlayersTimePrice
1

Forbidden Island

The cheapest way to find out whether co-op games work for the two of you.

Plays at two2-4 players30 minutes
2

Forbidden Desert

The sequel that fixes what people find flat about Forbidden Island, at the cost of fifteen more minutes.

Plays at two2-5 players45 minutes

Player counts and playing times come from each publisher, cited on that game's review page. Tap a row to jump to the full write-up.

The verified difference

  • Forbidden Island -- 2-4 players, 30 minutes, ages 10+. 58 cards, 24 island tiles, a water meter.
  • Forbidden Desert -- 2-5 players, 45 minutes, ages 10+. 49 cards, 48 sand markers, 24 tiles, a storm meter.
  • The 15-minute gap is real and the difficulty gap is larger than 15 minutes suggests.

The shifting board changes everything

In Forbidden Island tiles flood in place. The map degrades but it stays where it is, so you can plan a route two or three turns ahead and mostly rely on it.

In Forbidden Desert the storm physically moves the tiles. The layout you planned around is gone by your next turn. That single change is what makes Desert genuinely harder and also what makes it run longer -- you cannot plan ahead, so you re-solve the board every round.

At two players this matters more than at four. With two you have fewer actions to spend recovering from a shift, so Desert's punishment lands harder on a pair than on a group.

Which one first

Island, unless you have played modern cooperative games before. It is deliberately gentle, it teaches the vocabulary of the genre -- roles, a rising threat track, a shared action economy -- and it is the cheapest way to find out whether co-op even suits the two of you.

The honest counter-argument: if you already know you like co-ops, Island will be solved inside a handful of games and you will have spent money on a tutorial. In that case skip straight to Desert.

Pick this if

  • Pick Forbidden Island if it is your first co-op, if your evenings are 30 minutes rather than an hour, or if you want the gentler introduction for a partner who is unsure.
  • Pick Forbidden Desert if you have beaten a co-op before, want a board that fights back, and can spare 45 minutes.
  • Pick neither if what you want is a game built for exactly two -- both are supports-more designs, and Sky Team is the two-player-only co-op.

The picks in full

#1

Forbidden Island

Plays at two2-4 players · 30 minutes · ages 10+

The cheapest way to find out whether co-op games work for the two of you.

A supports-more cooperative game that plays at two. You collect four treasures from a sinking island of 24 tiles and escape before the water level rises past the exit.

Players
2-4
Playing time
30 minutes
Age
10+
Designer
Matt Leacock
Publisher
Gamewright

Who should skip it

Skip it if you have already played a modern co-op. It is deliberately gentle and you will solve it inside a handful of games.

Specs from Forbidden Island - Gamewright (publisher).

#2

Forbidden Desert

Plays at two2-5 players · 45 minutes · ages 10+

The sequel that fixes what people find flat about Forbidden Island, at the cost of fifteen more minutes.

A supports-more cooperative game that plays at two. The board physically shifts as the storm moves tiles, so the map you planned around is gone by your next turn.

Players
2-5
Playing time
45 minutes
Age
10+
Designer
Matt Leacock
Publisher
Gamewright

Who should skip it

Skip it if you want a short game. The shifting board means you cannot plan more than a turn ahead, and that stretches the running time.

Specs from Forbidden Desert - Gamewright (publisher).

Common questions

+Is Forbidden Desert harder than Forbidden Island?

Yes, noticeably. The storm physically moves tiles, so you cannot plan a route more than a turn ahead, and at two players you have fewer actions to recover with.

+How long does each game take?

Gamewright states 30 minutes for Forbidden Island and 45 minutes for Forbidden Desert. Both are ages 10 and up.

+Are they two-player games?

Both start at two but neither is two-player-only. Island is 2-4 and Desert is 2-5, so we label both Plays at two.

+Do I need to play Forbidden Island before Forbidden Desert?

No, they are standalone. Island is the easier introduction, but if you have played cooperative games before you can start with Desert.

Sources

We have not played these games. What we did instead is set out on how we pick.