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Table for Duo

Patchwork vs Lost Cities

Two games with no attacking. Very different kinds of quiet.

By Scooter M. - - How we pick

A tile game and a card game compared side by side

Buy Patchwork if you want a puzzle with no luck and a physical board; it is 2 players, about 30 minutes, ages 8+. Buy Lost Cities if you want a card game that packs small and gives the weaker player real wins; it is 2 players, 30 minutes, ages 10 and up.

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Both of these are the answer to the same question -- what do we play when one of us does not want to be attacked -- and they answer it in completely different ways.

Patchwork removes conflict by giving you separate boards. Lost Cities removes it by making the deck the antagonist.

Quick picks

#GamePlayersTimePrice
1

Patchwork

The gentlest good game on this site. Two quilts, no attacking, and a surprisingly sharp puzzle underneath.

Built for two2 playersabout 30 minutes
2

Lost Cities

Old enough to vote and still the cleanest press-your-luck card game for two.

Built for two2 players30 minutes

Player counts and playing times come from each publisher, cited on that game's review page. Tap a row to jump to the full write-up.

Verified specs

  • Patchwork -- 2 players, about 30 minutes, ages 8+, Uwe Rosenberg, Lookout Games, 2014. Two personal quilt boards plus a shared circle of patches.
  • Lost Cities -- 2 players, 30 minutes, ages 10 and up, Reiner Knizia, Kosmos and Rio Grande Games, 1999. Cards only.
  • Both are genuine two-player-only designs.

Luck is the real difference

Patchwork has almost none. The patch circle is shuffled at setup and after that everything is visible, so the better player wins consistently. It is a puzzle you get better at.

Lost Cities is substantially luck-driven within a hand. Commit to an expedition and the cards for it may never come, and no skill rescues that. Across three rounds skill wins out, but any individual round can go either way.

This is the deciding factor for most households, and it points opposite ways depending on your situation. Skill gap between you? Lost Cities, so the weaker player gets genuine wins. Evenly matched and want your decisions to be what decides it? Patchwork.

Table footprint

Lost Cities is cards and a small shared area -- it works on a coffee table, a train seat, a lap. Patchwork wants a real surface: two personal boards plus a ring of tiles is a meaningfully larger footprint, and cramping it makes the puzzle harder to read.

If you play at a dining table, ignore this. If you play on a sofa, it decides the purchase.

Pick this if

  • Pick Patchwork if you want a physical, satisfying object on the table, if you are evenly matched, and if you have room. It is also the better choice for a much younger player -- ages 8+ against 10 and up.
  • Pick Lost Cities if you play in small spaces, if there is a skill gap, or if you want something that packs into a bag without thinking about it.
  • Pick both if you liked either. At around 30 minutes each they fill the same slot in an evening without feeling like the same game.

The picks in full

#1

Patchwork

Built for two2 players · about 30 minutes · ages 8+

The gentlest good game on this site. Two quilts, no attacking, and a surprisingly sharp puzzle underneath.

A two-player-only tile-laying game. You buy fabric patches on a shared time track and fit them onto a personal 9x9 quilt board, paying with buttons and with time.

Players
2
Playing time
about 30 minutes
Age
8+
Designer
Uwe Rosenberg
Publisher
Lookout Games
Published
2014

Who should skip it

Skip it if you want to interact. You are mostly solving your own board, and the only contact is who takes which patch first.

Specs from Patchwork (board game) - Wikipedia infobox.

#2

Lost Cities

Built for two2 players · 30 minutes · ages 10 and up

Old enough to vote and still the cleanest press-your-luck card game for two.

A two-player-only card game about mounting expeditions. Every card you play must be higher than the last on that color, so committing early is how you score and also how you go negative.

Players
2
Playing time
30 minutes
Age
10 and up
Designer
Reiner Knizia
Publisher
Kosmos / Rio Grande Games
Published
1999

Who should skip it

Skip it if a run of bad draws will sour the evening. The cards decide more here than in anything else we recommend.

Specs from Lost Cities - Wikipedia infobox.

Common questions

+Is Patchwork or Lost Cities better for couples?

Lost Cities if there is a skill gap, because the draw gives the weaker player real wins. Patchwork if you are evenly matched and want your decisions to decide it.

+Which takes up less table space?

Lost Cities, by a lot. It is cards and a small shared area. Patchwork needs room for two personal boards plus a ring of patch tiles.

+Do either of these have attacking?

Neither. Patchwork's only interaction is which patch gets bought first; Lost Cities has you competing for the same discards but never touching each other's expeditions.

+Which is better for a younger player?

Patchwork, listed at ages 8 and up against 10 and up for Lost Cities, and its rules are a single action.

Sources

We have not played these games. What we did instead is set out on how we pick.